Skill needed: Game Design.
Employer: Voodoo.io
Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo is the #3 mobile publisher worldwide in terms of downloads after Google and Meta. Our portfolio includes chart-topping games like Mob Control, Hole.io, Paper.io2, alongside popular apps such as BeReal and Wizz.This position is fully remote as long as you can work within CET ±5h CET.TeamOur Gaming team is made up of hybrid-casual, casual, and mid-core experts. Our 'Core' games team supports internal and external studios worldwide in creating, developing, and launching new hit games, whilst our 'Live' games team focuses on delivering higher engagement on our existing and successful games.Joining our Live games team means collaborating with gaming industry experts on globally renowned, enduring games while embracing exciting new entrepreneurial ventures. With over seven billion downloads worldwide and a portfolio of more than 10 resilient hybrid games generating more than $20m per year, we are the world's largest and most successful hybrid publisher.You will be joining the Midcore team from Live Studios. Our main mission is converting hypercasual titles into deep midcore games, we are currently working on Epic Plane Evolution, Archery Clash & Gear Fight. The studio is also working on Ball Blast and Sniper Siege.RoleWe are seeking an experienced Game Designer focusing on core gameplay mechanics with mandatory professional experience working on high-action, fast-paced genres (Action, Shooters, or Racing), who is deeply passionate about mobile games and wants to create the next big hit. With extensive experience in the industry, you'll play a pivotal role in delivering fun to millions of players. As the driving force behind the game's success, you'll ensure the game reaches the highest standards of quality and innovation.You will:Take absolute ownership of the core gameplay experience, obsessing over the moment-to-moment interactions, pacing, and the fundamental "fun" factor of the gameCraft and iterate intensely on core action loops (e.g., combat, shooting, or driving mechanics), focusing heavily on timing, collision, and player feedback.Tackle the most complex gameplay engineering challengesDrive technical prototyping for bold new core mechanics, finding the right game feel before scaling upPitch and implement big features to the team, deconstructing them into smaller componentsOwn core game mechanic balancingAlways back up your ideas with available data pointsBe able to deconstruct and analyze mobile games mechanicsProfileAt least 5+ years as a Game Designer, level design background is a massive plusExperience working on mobile gamesAccountability, independence, and responsibility when given ownership over your workGood sense of game feel, pacing with strong attention to detailCommunication skills in English, both written and verbalPassionate to learn new ways to perform your tasks in a more efficient way, and to improve yourself every dayActively integrates AI tools into daily workflows to enhance productivity and efficiencyBenefitsBest-in-class compensationOther benefits according to the country you reside