Requirements: English
Company: REALITY GAMES POLSKA Sp. z o.o.
Region: Krakw , Lesser Poland Voivodeship
technologies-expected :
- Git
- iOS
- Blender
- Android
- Unity 3D
technologies-optional :
about-project :
- Join us and be part of creating
- Monopoly World an innovative mobile game that brings the classic board game to life in the real world. As a Technical Artist, you will bridge the gap between art and technology to ensure our game looks visually stunning and runs smoothly across various devices. This is your chance to leave a mark on a project with global impact.
- Join us full-time at our stunning office located in the heart of Krakow! Situated in a historic building just steps away from the vibrant city center, our workspace blends timeless charm with modern amenities, providing an inspiring setting for your personal and professional growth.
- If youre moving to Krakow to join us, weve got you covered with a relocation package designed to make the process seamless and stress-free.
responsibilities :
- Collaborate with the art and development teams to ensure seamless integration of assets.
- Ensure that all visual assets are optimized for performance without compromising quality.
- Identify and resolve technical issues related to graphics and animations to ensure performance across a variety of mobile devices.
- Create both 2D and 3D animations to improve the overall user experience.
- Develop and implement particle effects using Unity''s Particle System.
- Create and optimize shaders using Amplify Shader or custom HLSL shaders to enhance visual quality.
- Assist in prototyping visual effects to enhance gameplay.
- Stay up to date with the latest Unity features and best practices.
requirements-expected :
- 3+ years of experience as a Technical Artist in game development.
- Proficiency in optimizing assets for mobile performance (Android and iOS).
- Ability to collaborate with multidisciplinary teams.
- Experience with particle systems (Particle System).
- Knowledge of Unity UI and its performance optimization techniques
- Strong knowledge of Unity''s shader systems (Amplify Shader, HLSL, both built-in rendering and Universal Render Pipeline).
- Experience with lighting in Unity.
- Understanding of animation principles (timing, easing, squash & stretch).
- Basic knowledge of 3D modeling tools (Blender).
- Experience with using version control system (Git).
offered :
- Attractive terms of cooperation tailored to your needs (full-time; B2B).
- Competitive salary.
- A friendly, supportive team culture that values innovation and creativity.
- The opportunity to work on projects with a global reach and impact.
- An office in an iconic building at the city''s historic heart.